|The Jester is the joking, annoying, and sneaky fellow that few Bards
like to claim. Like the Charlatan, they remain associated with Bards due
to their highly social nature and their charismatic attitudes. The
Jester is also amazingly dextrous and slippery, due to the slapstick
style of maneuvers he practices and specializes in.
How to play: As the levels progress, however, few could argue the
seriousness of the Jesters power, should his goofy smile, for some
reason, be turned around. The Jester is still, clearly, a group player.
He needs the strong tanking of fighters, and other support classes to
flourish, though he can still hold his own if he manages not to take life
|Charisma 9+, Dexterity 9+
|5 +(Wisdom/6)+1 per level
|3 +1 per level
|20 +(Con/3)+2d6 per level
|100 +(Int/6)+1d3 per level
|100 +(Str/18)X16 per level
|+(Cha,18,22,25) per level
|+1 damage per 10 level(s)
|Dexterity (23), Charisma (25), Others (20)
|Receives 2%/level bonus to saves versus poison. Receives extra natural damaging skill. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
|Must use swords, daggers, edged, natural, or ranged weapons.
|Must wear non-metal armor.
|a short sword
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